Behind the
Code.

Exclusive interviews, technical deep-dives, and workflow analysis of the solitary creators and small studios pushing mobile boundaries.

Solo Dev Diary

The 4-Year Journey of "Silence in the Static"

We sit down with solo developer Elias V. to discuss how he built an atmospheric horror masterpiece entirely on his phone during his daily commute.

Key Takeaways:

  • Prototyping touch controls before rendering art
  • Managing scope creep as a solo dev
  • Audio design using public domain Foley
Read Full Interview
Studio Setup
Studio Profile

Polyhedra Games: Designing Without Text

How a team of three from Brazil managed to create a globally charting puzzle game by completely eliminating text, relying solely on visual intuition and color theory.

Engine UI
Tech Stack

Why Indies Are Moving to Open Source Engines

A technical analysis of the shift from proprietary enterprise engines to lightweight, open-source alternatives like Godot and Defold specifically for 2D mobile development.

The Mobile Indie Toolbelt

Based on our interviews, here is the software most commonly used by the small studios we cover.

Engines

Godot Engine
Defold
Unity (2D Core)

Art

Aseprite (Pixel Art)
Procreate (iPad)
Blender (Low Poly 3D)

Audio

FMOD Studio
Audacity
Bosca Ceoil